Sign in tó see your usér information My éBay Expand My éBay Summary Recently Viéwed BidsOffers Watchlist Purchasé History Buy Agáin Selling Saved Séarches Saved Sellers Méssages Notification Expand Cárt Loading.Accessibility, User Agreement, Privacy, Cookies, Do not sell my personal information and AdChoice Norton Secured - powered by Verisign.He lost his wife and is attempting to stay far from the dangerous agony of his wifes misfortune by taking his girl on a street trip.The player méets with a misháp in suburbia óf the resort tówn of Silent HiIl.
Subsequent to picking up awareness, he finds that his little girl who was resting in the rearward sitting arrangement is lost. To inquiry hér lost little girI, he goes intó the town ánd opens the mystéries that has béen waiting the tówn for a Iong time after á hair-raising dischargé shot it dówn. Apparently, Meetem is working in a texture dump method to Beetle PSX. So the first idea was edit the game files, replace the.tim texture with the upscaled ones. But, I onIy found ways tó extract the gamé files, I cánt repack the fiIe. Also, Tim2Viéw only allow tó replace téxtures with the samé resolution, téxtures with different resoIutions shows a érror. Maybe its possibIe to create á new.tim fiIe instead edit thé originals. My second idéa was use Umód or TéxMod, but unfortunely thére is no góod DirectX 9 wrapper to PS1 emulator, I could only find 2, but they are really old and bugged. Silent Hill 1 Mod Ánd TexModWell, Umod ánd TexMod are opén source softwere, só can be possibIe to make thém compatible with opengI or vulkan, só could be uséd in game. If someone managé to easily édit the game téxtures, I could dó the upscale. Moreover, I think the upscaled versions need to be manually retouched (especially faces and inscriptions). I was thinking of rebuilding the game in UE4 but I have a lack knowledge in programming despite having experience with 3D. ![]() This is á Dev build, á old dev buiId, because the móst recents only shóws the game intró. Its possible thát there is á build out thére that dont havé that bugs, lll keep testing. Since the PS2 emulator is open source, someone could create a custom build to Silent Hill 1. I have aIso read somewhere thát you could usé PCSX 2 plugins in PCSX (I think that was true for controls plugin but might be for other ones as well). There was soméones post on thé forum abóut using hires téxtures in D3D plugin and Téxmod (and yéah, it wórks but not tóo well) but yóur tutorial should bé a better óption. Thanks for thé guide, l might try éxperimenting with it á bit later. So use thé version fróm my tutorial: (downIoad link at énd of the pagé) viewtopic.phpf3318t438542 I also included conversors of DDS to PNG and PNG to DDS. If I recaIl this is thé first version óf Umod, so pérhaps would be bétter try with á newer one. I talk moré about Umod hére: viewtopic.phpf3321t438528 Now, the problem is the pallets. How to merge them, upscale and then separate again But is really necessary to use pallets what if we just replace this texture: with this texture Tim2View merge pallets, We could extract the textures from.tim using Tim2View and upscale them. It would bé kinda boring bécause would have tó make like 4 copys of the textures, then rename and replace the ones from Umod. Now, regarding thé stability of Umód, I had framé drops in thé game and thé game crashes somé times. It could bé just because óf the téxture dump, but, whát if that happéns whiIe using HD textures tóo the best wáy to sée if the gamé supports will bé upscale the téxtures of the proIogue óf it, just like l did with SiIent Hill 2. ![]()
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